8/31/2023 0 Comments Dead space remake demo download![]() ![]() I experienced this on an RTX 3080 with 10GB of VRAM and an output resolution of 4K, but not on the 8GB RTX 2060 Super with an output resolution of 1440p. You can see the table above or the video for more detail on other settings, but dynamic resolution and DLSS/FSR provide the vast majority of performance gains here so we'll leave it there for now.īeyond optimised settings, I did spot an issue with PC performance, where sometimes the game flushes several gigabytes of data into video memory, which corresponds with a massive frame-rate drop for an extended period. ![]() Finally, RTAO provides more realistic shadows, but costs around 10 percent performance on an RTX 2060 Super, so I recommend keeping it on for RTX 2080 class hardware or above otherwise disable it. The shadows setting is a rare performance win, so it's worth turning to medium to boost frame-rates at minimal expense. Other settings offer relatively little performance impact, eg lighting quality looks and runs identically among medium, high and ultra - only the low setting is different, looking worse and boosting performance by 20 percent, so I recommend medium. It's not a magic bullet, but it can smooth out performance by dropping resolution a bit. Otherwise, I recommend skipping variable rate shading (VRS) as it hurts performance at internal resolutions (ie before upscaling) below 4K, but dynamic resolution scaling is worth turning on. Interestingly, DLSS and FSR both suffer from an incorrect texture bias setting, which can be fixed on Nvidia GPUs using Profile Inspector - see the video ( 9:53) for details on how to set this up as it is a little complicated. In short, I recommend DLSS over FSR if available on your hardware, as FSR exhibits noticeable particle ghosting and issues with the animated UI in the game world, something not encountered with DLSS or at native resolution with TAA. Now let's tackle optimised settings, summarised in the table below. Unfortunately, there's no way to fix this as a player beyond using a hypothetical future CPU that can just brute-force it, so hopefully it is something that can be fixed in a future patch. The impact and frequency of these spikes increase on slower PCs, with the Ry+ RTX 2060 Super PC exhibiting repeated frame-time spikes of 100ms (six frames) compared to the 33ms spikes on the 12900K + RTX 3080 build. ![]() The first time you do this in a session, the spike is bigger, but it reoccurs each time you cross the same threshold (33ms or two frames, for the example that caused a 150ms spike initially). There is also streaming and traversal-related stutter, where the game exhibits frequent, repeatable and unpreventable frame-time spikes, up to 150ms or nine frames on a Core i9 12900K, when the character crosses individual boundaries on the map and new sections load in. This is a relatively rare, but still disappointing - and unfortunately it doesn't end there when it comes with frame-time spikes. Moreover, the precompilation step seems incomplete even when it does run, as I experienced what appeared to be shader compilation stutters a few times in my playthroughs on different PCs. This is normally good news, as it should help prevent instances of shader compilation stutter, but the implementation here seems flawed - reinstalling a driver and wiping the shader cache doesn't trigger this precompilation step again if you're on the same driver version, so you can run into massive shader compilation stutters this way. This is handled by a precompilation step the first time you start a game, taking a bit more than a minute on a Core i9 12900K and just under three minutes on the more mainstream-orientated Ryzen 5 3600. We'll cover which options are worth changing a little later, but for now let's talk shader compilation. Weirdly though, the menus animate at 30fps, and sometimes performance is lower than expected after making changes - so a full game restart after changing a setting is recommended. Starting with a look at the game's menus, Dead Space is a well-appointed PC port with clearly described options and a background that shows graphical settings changes live - something every PC port should try to emulate. Here's what you need to know about these issues - plus a comparison of PC versus PS5 and optimised settings that boost performance without sacrificing visuals on a range of PC hardware. Like the PS5 and Xbox versions, Dead Space on PC is a brilliant game with some serious issues that unfortunately overshadow what is otherwise a high-quality remake of the 2008 classic. ![]()
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